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Playable builds from selected projects. Try the demo, then jump into the project to see the art behind it.
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I'm Patrik Greguš, a 3D environment artist, level designer and Unreal Engine 5 programmer. I create props, buildings, environments and gameplay systems with a focus on both visual quality and functionality.
I enjoy the entire development pipeline, from the first concept and blockout to implementation, optimization and final presentation.
From individual assets to complete worlds, I enjoy turning ideas into interactive experiences. If my work resonates with you, don't hesitate to get in touch.
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