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I'm Patrik Greguš — I create 3D assets, characters and complete scenes for games and real-time visualization. I enjoy the whole pipeline: from concept and blockout through sculpting and texturing to lighting and final presentation in Unreal Engine 5.
I'm looking for opportunities at studios that value strong visual craft. Open to both full-time and freelance collaborations.
For job offers, commissions or just to say hi — reach out. I usually reply within 24 hours.
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