Patrik Greguš - Portfolio
3D ENVIRONMENT ARTIST | LEVEL DESIGNER | UE5 PROGRAMMER

Building worlds from concept to gameplay

Designing environments, building assets and programming gameplay systems that turn ideas into immersive experiences.

Selected work

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Portfolio

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Playable

Demos

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Playable builds from selected projects. Try the demo, then jump into the project to see the art behind it.

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About

Designing worlds. Programming experiences.

I'm Patrik Greguš, a 3D environment artist, level designer and Unreal Engine 5 programmer. I create props, buildings, environments and gameplay systems with a focus on both visual quality and functionality.

I enjoy the entire development pipeline, from the first concept and blockout to implementation, optimization and final presentation.

Software
Blender, Autodesk Maya Adobe Photoshop & Illustrator, Affinity Adobe Substance 3D Painter Unreal Engine 5
Focus
Environment art & world building Level design & gameplay flow Gameplay programmingModular workflows & optimization
Contact

Let's create something worth exploring.

From individual assets to complete worlds, I enjoy turning ideas into interactive experiences. If my work resonates with you, don't hesitate to get in touch.

Location
Slovakia
Availability
Open to opportunities
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