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3D ENVIRONMENT ARTIST AND PROGRAMMER IN UE5

Scenes, props and modifications

Patrik Greguš's portfolio — from high-poly sculpting through texturing to presentation in Unreal Engine 5.

Selected work

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Portfolio

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About

3D artist focused on environments and real-time.

I'm Patrik Greguš — I create 3D assets, characters and complete scenes for games and real-time visualization. I enjoy the whole pipeline: from concept and blockout through sculpting and texturing to lighting and final presentation in Unreal Engine 5.

I'm looking for opportunities at studios that value strong visual craft. Open to both full-time and freelance collaborations.

Software
Blender, Maya Photoshop, Affinity, Illustrator Substance 3D Painter Unreal Engine 5
Focus
Environment & level art Character & creature art Hard-surface & props Lighting & look-dev Real-time optimization
Contact

Let's build something together.

For job offers, commissions or just to say hi — reach out. I usually reply within 24 hours.

Location
Bratislava, Slovakia
Availability
Open to opportunities
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